The Art of Teaching: Gaming in the Classroom
Once you're logged in, please click on the "ENTER" button to your right. Your attendance will then be confirmed.
Four Reasons to Gamify Your Classroom
- Gaming teaches failure is fantastic. Students learn through failure, and in a game, it is a safe place to fail over and over. It removes the fear of failure for the sake of learning. It is not a high stakes exam, and decreases the anxiety normally attached to a quiz or practice test. It allows students to learn to focus and work through the emotions tied to failing. Gaming is a safe way to fail, explore new ideas, and learn and grow.
- Games encourage collaboration and team work. Playing games helps students to work together, talk and share ideas. They give students an opportunity to engage and discover ideas together. They allow students who are more introverted to speak up and connect with their peers.
- Classroom games are especially helpful for students who struggle in classes. Creating or use games that requires every person to be in a group can help them to be involved and participate This provides an opportunity for the stronger students to teach the weaker students of the group. Grouping also allows for different paces/levels of learning. One group may only get to play one round of a game while another group may play two or three times; what’s most important is that all students are practicing for the same amount of time, and no one sits waiting.
- Games elicit emotions. Emotional engagement helps solidify information and make it easier to recall. Students who find joy or fun in the gaming of curriculum are more likely to recall it when it is needed.
- Discuss embedding interactive activities into the curriculum
- Reflect on activities they could use to enhance their curriculum and engage students
Alecia M. Gardner, MEd, MAT
Educational and Accommodations Specialist, Center for Teaching and Learning, Des Moines University
Relevant to the content of this educational activity, Ms. Gardner indicated she has no financial relationships with commercial interest companies to disclose.
Des Moines University is located on a 22-acre campus in the heart of Des Moines, Iowa. Just west of downtown on Grand Avenue, the University is located in one of Des Moines' most prestigious neighborhoods. The campus is in a historic neighborhood filled with tree-lined streets and gracious older homes and businesses. Its central location makes it easy to access the rest of the city and outlying communities. The campus is close to the Des Moines International Airport, located on the bus line and just blocks from local shopping and downtown Des Moines.
Continuing Education Credit
- DPM: Des Moines University (DMU) is approved by the Council on Podiatric Medical Education as a provider of continuing education in podiatric medicine. DMU has approved this activity for a maximum of 1.0 continuing education contact hours.
- DO: Des Moines University (DMU) is accredited by the American Osteopathic Association (AOA) to provide osteopathic continuing medical education for physicians. DMU designates this program for a maximum of 1.0 AOA Category 1-A credits and will report CME and specialty credits commensurate with the extent of the physician’s participation in this activity.
- MD: This activity has been planned and implemented in accordance with the accreditation requirements and policies of the Iowa Medical Society (IMS). Des Moines University (DMU) is accredited by the IMS to provide continuing medical education for physicians. DMU designates this live activity for 1.0 AMA PRA Category 1 Credit(s)™. Physicians should claim only the credit commensurate with the extent of their participation in the activity.
- Other Healthcare Professionals: This live activity is designated for 1.0 AMA PRA Category 1 Credit(s)™.
No commercial interest company provided financial support for this continuing education activity.
Everyone in a position to control the content of this educational activity will disclose to the CME provider and to attendees all relevant financial relationships with any commercial interest. They will also disclose if any pharmaceuticals or medical procedures and devices discussed are investigational or unapproved for use by the U.S. Food and Drug Administration (FDA). Determination of educational content and the selection of speakers is the responsibility of the activity director. Firms providing financial support did not have input in these areas. The information provided at this CME activity is for continuing education purposes only and is not meant to substitute for the independent medical judgment of a healthcare provider relative to diagnostic and treatment options of a specific patient’s medical condition. The content of each presentation does not necessarily reflect the views of Des Moines University.
- 1.00 AOA Category 1A
- 1.00 CPME
- 1.00 AMA PRA Category 1 Credits™
- 1.00 CE Contact Hour(s)